Glossary of Performance Terms

Discussion in 'Introduce Yourself' started by jt money, Mar 8, 2006.

  1. jt money

    jt money 350hp mmm mmm Good! Supporting Member

    Performance Glossary of Terms

    Everything you thought you should already know, but were afraid to ask.

    A-arm: a wishbone shaped member. Usually, the a-arm has a pivot axis intersecting the end of each leg and a multiple axis pivot such as a ball joint at its apex.

    Acceleration:
    the change in velocity over time. Acceleration can be lineal (such as pulling away from a stop light or braking…the only difference is one is positive acceleration and one is negative) or rotational. Rotational acceleration is when the velocity changes direction in a circular manner. For example, even if you maintain your same speed while going around a corner, your velocity is changing direction (remember that velocity is described as motion/speed in a specific direction). Therefore, when you turn a corner, you are experiencing rotational acceleration (you can feel it by your rear end wanting to slide to the outside of the corner).

    Anti-Dive: suspension geometry that resists pitch movements under braking.
    Anti-Roll Bar (Sway-Bar): a torsion spring that resists independent motion of the wheels on opposite sides of the car. It increases weight transfer at the end of the car at which it is mounted. Read…a bar/spring that reduces cornering body roll/lean buy tying the inside and outside suspension together.

    Balanced:
    neither oversteer nor understeer. It is when the front and rear tires/wheels track the same around a corner…the slip angles are the same. When the vehicle is balanced you are able to drift

    Body Roll:
    tendency of a car to lean toward the outside of a turn.

    Bump Steer:
    when the front wheels are turned or change position due to suspension movement (like when you hit a bump mid corner).

    Bump Stop:
    elastic cushion that softens the impact when suspension travel reaches the end of its travel.

    Camber: the vertical angle of the wheel with respect to the body of the car. Positive camber is where the top of the wheel sticks out farther than the bottom of the wheel (think of the bull legged cowboy). Negative camber is where the bottom of the wheel sticks out farther that the top (think of the someone who is "knee nocky"). Lowered cars typically show negative camber. Typically, small amounts negative camber provides the most grip. Running too much negative camber will prematurely where out the inside of your tires.

    Caster: defined as the forward and backward angle of the wheel in relation to the steering axis

    Center of Gravity/Mass: the point/position where you could theoretically balance a car on something like a pencil (obviously a pencil wouldn't support the weight…but you get the idea!).

    Contact Patch:
    The contact patch is where the rubber meets the road…literally. Four tires means four contact patches.

    Control Arm:
    a swinging suspension member to which the axle stub/hub carrier is rigidly attached.

    Damper/Shock Absorber:
    controls body movement by converting suspension movement into heat. For example, when you hit a bump, the spring is compressed and now has "potential" energy and wants to expand back to its normal position. The damper/shock absorber controls the rate that the spring expands by converting that motion to heat.

    Double Wishbone/Double A-arm: the suspension configuration that most "Formula" type racecars employ. It consists of an upper and a lower A-arm that control the hub carrier.

    Independent Suspension: suspension setup where a disturbance on one wheel does not affect the opposite side wheel. It is the opposite of a solid axle that connect both wheels together. In a solid axle configuration a bump on one side affect the opposite side. Most cars now employ independent suspension on at least one axle.

    Initial Understeer: reluctance of vehicle to begin rotating about its vertical axis on entrance to a turn.

    Kinetic Energy: energy of an object due to its motion.

    Lateral Acceleration: rate of change in velocity (rotational acceleration) in the horizontal plane. Read…cornering acceleration.

    Lowering: reducing the height of a vehicle's center of gravity.

    MacPherson Strut: a telescopic member incorporating the damper (shock absorber) with the wheel rigidly attached at its lower end by linkages that pick up lateral and longitudinal (up and down) forces. The upper end is connected to the body.

    Multi-Link: similar to a double wishbone setup but uses multiple links to transfer lateral and longitudinal (up and down) forces.

    Off-Set:
    the distance between the plane where the wheel connect to the hub and the center line of the wheel.

    Oversteer:
    When going around a corner the rear end of the vehicle becomes loose and slides to the outside of the corner. In other words the rear end doesn't track the front wheels. In effect, what happens is your "line" through the corner is "tightened"…sometimes to the point where you find yourself off the road with the front end pointing in the wrong direction. Oversteer occurs because the cornering forces on the rear exceed the tires' ability before the cornering forces overwhelm the front end. In other words, you have too much grip in the front of the car and not enough in the rear. Sometimes, mild oversteer is desirous on the track. However, a balanced vehicle or even one with mild understeer is much easier to drive at speed (there are a few racing drivers that prefer a loose rear end). To overcome the grip imbalance, more of the cornering burden needs to be transferred from the rear end to the front. You could also increase the rear end's gripping ability (i.e. larger tires…but different tires sizes front and rear does not work well with all-wheel drive). The balance can be changed in a couple of ways. For example, you could change the tire pressure front to rear, stiffening the front end with a larger anti-sway bar so it has more grip, etc.

    Plow: Severe understeer.

    Potential Energy:
    energy of an object due to its position or stored energy. A compressed spring has potential energy as well as a vehicle sitting atop a hill.

    Semi Trailing Arm: control arm configuration where the pivot axis is angle with relation to the vehicle centerline.

    Skid Pad: flat area (usually pavement) where a vehicle's lateral or rotational acceleration is measured…usually 200 or 300 ft in diameter. Vehicle is driven around at maximum speed in a continuous circle to determine maximum grip. Read Skid Pad as a test ground for a car's static grip/handling.

    Slip Angle:
    the difference between the orientation of the wheel plane and the direction of wheel travel.

    Snap Oversteer:
    oversteer that begins suddenly and/or without much notice…usually faster than the driver can correct. Old Porsche 911's used to have a reputation of snap oversteer when the throttle was lifted mid corner (driver induced error).

    Sprung Weight/Mass:
    portion of a vehicle's mass that is supported by the springs. Movement of mass is independent of road surface.

    Suspension Travel: the difference between the lowest and highest extremes of suspension movement.

    Terminal Oversteer:
    tendency of vehicle to continue rotating about its vertical axis when exiting a turn.

    Trail Braking: since a tire can only provide a maximum grip of 100% you cannot brake and get 100% cornering ability. Therefore, trail braking is gently trailing off the brakes as you increase steering into a corner. The advantage of trail braking is that by braking (not at 100%) you increase the load (temporarily change the weight distribution) on the front tires, which gives it greater cornering ability.

    Toe: the difference in distance between the front edge of the tires from side to side and the distance of the rear of the tires (same axle) measured from side to side. It's easiest understood in terms of people. Just think of someone who is pigeon toed has "toe in" and some who is duck footed as "toe out".

    Turn In: the initial response of a vehicle when changing from a straight line to turning.

    Understeer:
    Understeer is the opposite of oversteer. It occurs when the front end is over burdened before the rear end (the rear can still say "bring it on baby!"). The front-end wheels are turned at a greater angle than the vehicle's direction. Understeer gives you that "plowing" feeling. In the extreme case, it is like driving on ice where you try to turn but the vehicle keeps going straight. Most manufacturers dial understeer into all of their cars because an understeering vehicle is much safer for the majority of the sue happy public who don't know how to drive.

    Unsprung Mass: mass acted directly upon by the road surface…i.e. the wheel, tire, hub, spindle brakes, and a portion of the suspension including the control arms, spring, and damper.

    *thanks to scoobytuner for this glossary.
     
  2. bluetwo

    bluetwo Active Member

    Very nice. :bigthumb:
     
  3. MarkM2016GTI

    MarkM2016GTI Supporting Member

    That is great info, JT....


    Mark
     
  4. Alex

    Alex Community Founder Staff Member

    Thank you sir.
     
  5. knhtrdr

    knhtrdr Active Member

    Thanks!
     
  6. WrxCrazy

    WrxCrazy Active Member

    good info.. print it out guys
     
  7. easterbran

    easterbran Member

    Fantastic info!
     
  8. 02ts-t

    02ts-t Member

    Learn new things every day.
     

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